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Old May 22, 2008, 10:33 PM // 22:33   #21
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Quote:
Originally Posted by Zinger314
Wait...the Dev Update wasn't a preview? That's all the skill balance?

Disappointing.
I expect more will be coming.
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Old May 22, 2008, 10:33 PM // 22:33   #22
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Isn't that furlined mask just another preexisting mask (krytan?) with an extra trim on the top?
Lame.

Well, I already voiced my opinion on this in the Preview thread (and the thread announcing the PvE/PvP split). Poor form. PvE will now only get buffs.
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Old May 22, 2008, 10:36 PM // 22:36   #23
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And Slundering Attack/Penetrating Shot... Though I think it's still at 10% penetration rate.
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Old May 22, 2008, 10:38 PM // 22:38   #24
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Quote:
Originally Posted by cebalrai
I expect more will be coming.
Yeah. In a few months.
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Old May 22, 2008, 10:40 PM // 22:40   #25
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After reading the dev update again, I see no where a statement saying it was a "Preview". In fact, the total opposite and them saying they will not change alot of skills, only a handfull. Now unless your greedy, its easy to see (as they have also stated) they have gone a bit over a handful.

No further comment on the skills (commented already on the other thread). They are aimed to please their audience (kids) not hardcore/veteran players so the less QQ the better...

Yay for bug fixes.

Yay for a new mask (although I will never buy it cause I dont have a ranger). Its free, so you cant complain "its late!" or "omGz suxors".

Also note, they do not HAVE to waste their time changing game mechanics such as seperate skills for different areas. They have your money, so they can do what other game companies (mention no names *cough* EA *endcough*) a run with your money to make another random game. None of these changes are game breaking as PvE has never been hard unless your new to RPGs.
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Old May 22, 2008, 10:40 PM // 22:40   #26
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Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"
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Old May 22, 2008, 10:43 PM // 22:43   #27
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Well it's a start.


Where is PvE Splinter Weapon...?
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Old May 22, 2008, 10:44 PM // 22:44   #28
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Quote:
Originally Posted by Avon45
Where is PvE Splinter Weapon...?
So you want to buff one of the most overpowerd skills? OK....
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Old May 22, 2008, 10:45 PM // 22:45   #29
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Quote:
Originally Posted by Turbobusa
Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!
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Old May 22, 2008, 10:45 PM // 22:45   #30
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Quote:
Originally Posted by Turbobusa
Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"
Thank you Rowdy Roddy Piper

Yay, welcome back Watch Yourself *hugs the skill perma back on my bar*
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Old May 22, 2008, 10:46 PM // 22:46   #31
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Quote:
Originally Posted by Avon45
Well it's a start.


Where is PvE Splinter Weapon...?
i know we have ether renewal ownage, but where is my mind blast.


seems none of the buffs i was pulling for made this list.
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Old May 22, 2008, 10:47 PM // 22:47   #32
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Yay, E/X now has infinite energy for spell spamming. Can we re-ether renewal ether renewal already?

Bug fixes are nice at least, does this mean assassin heroes don't take 10 seconds to execute a 3 second chain?
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Old May 22, 2008, 10:47 PM // 22:47   #33
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Quote:
Originally Posted by ragnagard
+1, as I stated on another post.
thats not the 5..30 I though when I read the dev update. With d.paradox alone is just as before + 20% ench... uncastable again... just for 2 secs
From wiki: "A 0...15 attribute level progression range is used for skills in the update notes."
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Old May 22, 2008, 10:49 PM // 22:49   #34
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Quote:
Originally Posted by Avon45
Well it's a start.


Where is PvE Splinter Weapon...?
Splinter weapon was nerfed because of this:
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Old May 22, 2008, 10:52 PM // 22:52   #35
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Quote:
Originally Posted by aapo
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!
Why choose? Take both
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Old May 22, 2008, 10:53 PM // 22:53   #36
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Quote:
Song of Restoration (PvP): increased recharge time to 30 seconds.
like i said before this was highly unnecessarily. it is an elite, i understand the change for Ballad of Restoration but this just made the elite useless and basically killed it.
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Old May 22, 2008, 10:54 PM // 22:54   #37
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BUAHAHAHAHAHHAAAAAAAAAAAAAAAAAAAAAAAHHAAHHAHAAHAHA HAHAHHAHAHAHAAHHAHAH

This is gonnabe fun *Opens bag of chips and 2 liter soda*
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Old May 22, 2008, 10:54 PM // 22:54   #38
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Quote:
Originally Posted by aapo
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!
Take both.

Anyway, the updates were getting worse and worse during the last year, but we hit another low today. Good job Anet on nerfing the build people were running last month. Now when are we going to get the update for the this month? Also nice job on making really small changes, but still feeling the need to make separated skills. Introducing some skills to get close to Ursan level must be fun too. I somehow got the feeling nobody at Anet is playing its own game anymore.
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Old May 22, 2008, 10:54 PM // 22:54   #39
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Quote:
Originally Posted by Supervillain
Why choose? Take both
That. Plus, not everyone has rank 10 Sunspear.
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Old May 22, 2008, 10:57 PM // 22:57   #40
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Quote:
Originally Posted by Hott Bill
Splinter weapon was nerfed because of this:
Noone really gave a crap about being able to farm some stupid quest. It was nerfed because it was an instant win at VoD in GvG if you had it and your opponent didn't. And it still is almost an instant win at VoD if you have it and your opponent doesn't. If Anet cared about people dealing hugely imbalanced damage in PvE quite a few things would have been nerfed by now.
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